poly

poly

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5 sujets de 1 à 5 (sur un total de 5)
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  • #238
    poly
    Participant

    I may have found a bug but it’s probably not worth fixing if the contents of the 00000001 file won’t override the 00000000 file: if an unexpectedly small number of files/folders are present then repack will immediately crash. For example delete all folders from ‘event’ through ‘usound’ (alphabetically) and then run repack.

    Like I said, a minor thing and probably not worth fixing.

    • Cette réponse a été modifiée le il y a 7 années et 9 mois par poly.
    • Cette réponse a été modifiée le il y a 7 années et 9 mois par poly.
    #237
    poly
    Participant

    When the textures are completed how would you suggest I distribute them? The game doesn’t seem to respect a loading order system where files in 00000001 are loaded preferentially over 00000000, unless I’m doing something wrong.

    I wouldn’t want to redistribute the entire 00000000 file, both for copyright and file size reasons.

    I see you included an automatic patcher system for your translations so only the modified files must be distributed, would this work for my purpose?

    #230
    poly
    Participant

    Works ingame

    View post on imgur.com

    #229
    poly
    Participant

    Some early progress:

    View post on imgur.com

    View post on imgur.com

    Haven’t put it in the game yet to see how it looks, I’ll try that later today.

    #228
    poly
    Participant

    Thank you very much. I will experiment with this and if I’m successful I’ll post about it here and on the Steam ZTD forum.

5 sujets de 1 à 5 (sur un total de 5)